There are many, numerous universes.
One, called Mareth, was maybe the core of all. Breaks in the space between universes called entryways, all appeared to lead there. Numerous entryways prompted Mareth, yet none left it.
One penance came from the town of Ingram. This supposed ‘Champion’ was nevertheless a pawn in the town’s elderly folks’ long plot to expand their lives, yet the Champion got away from her destiny by beating back the evil presences’ flunkies looking out for the opposite side of the entry and set out on a one lady campaign to stop the Demon hazard unequivocally. That was a year prior, and a world away.
You have never known about a world called Mareth, nor a town named Ingram. Almost a year prior, you set off all alone, abandoning your previous life to look for your fortunes on the wild outskirts – an extended period of voyaging, investigating, battling, and enduring alone. You’ve procured yourself a little coin in your movements, enough to book a section to the farthest reaches of the explored parts of the planet: the Frost Marches.